{"repo":"hhsaez/crimild","free":true,"listed":false,"github":"https://github.com/hhsaez/crimild","clone":"git clone https://github.com/hhsaez/crimild.git","description":"A scene graph based framework for interactive 3D applications","language":"C++","stars":37,"topics":["c-plus-plus","opengl","game-development","game-engine","ios"],"license":"BSD-3-Clause","category":"game-templates","readme_excerpt":"Crimild A scene graph based framework for interactive 3D applications Development Diaries Check out Crimild's blog at http://crimild.hhsaez.com Table of Contents + Cloning + Building + Examples + Contributing + License Cloning Updating existing code Building Unix Makefiles OSX Note: In order for the Vulkan shader compiler to work correctly, make sure there is no glslang directory in VULKAN SDK/macOS/include That way, the compiler uses the header files that are in third-party instead. MSYS Windows Requirements CMake Visual Studio 2019 or above Web (Wasm/WebGL) Examples See examples for details Contributing The easiest way to contribute is to submit pull requests with your changes against the master branch in GitHub. License Crimild is distributed under the BSD license. See the LICENSE file for details Debugging LLDB","default_branch":null,"files":null,"tree":[],"storefront":"/r/hhsaez","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/hhsaez/crimild/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}