{"repo":"godot-sdk-integrations/godot-ios-plugins","free":true,"listed":false,"github":"https://github.com/godot-sdk-integrations/godot-ios-plugins","clone":"git clone https://github.com/godot-sdk-integrations/godot-ios-plugins.git","description":null,"language":"Objective-C++","stars":196,"topics":["godot","godot-plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot iOS plugins [!NOTE] iOS plugins are not editor plugins. master branch is the current development branch and can introduce breaking changes to plugin's public interface. 3.3 branch's aim is to provide same public interface as it was before the switch to new iOS plugin system. Note: iOS plugins are only effective on iOS (either on a physical device or in the Xcode simulator). Their singletons will not be available when running the project from the editor, so you need to export your project to test your changes. Instructions - Clone this repository and its submodules: You might have to the update godot submodule in case you require latest (unreleased) Godot changes. To do this, run: - Alternatively, you can use pre-extracted Godot headers that will be provided with release tag on the Releases page. To do this, clone this repository without submodules: Then place the extracted Godot headers in the godot/ directory. If you choose this option, you can skip next the step which generates Godot headers. - To generate Godot headers, you need to run the compilation command inside the godot submodule directory: For Godot 3.x: For Godot 4.x: 1. After cloning this repository, go to godot submodule and switch to the tag of the engine version you are working with. For example, git checkout 4.4-stable . 2. If the version is lower than 4.4, you will need to cherry-pick the commit from here. Depending on the version, it might cause a conflict in the file drivers/vulkan/rendering context d","default_branch":null,"files":null,"tree":[],"storefront":"/r/godot-sdk-integrations","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/godot-sdk-integrations/godot-ios-plugins/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}