{"repo":"godot-extended-libraries/godot-debug-menu","free":true,"listed":false,"github":"https://github.com/godot-extended-libraries/godot-debug-menu","clone":"git clone https://github.com/godot-extended-libraries/godot-debug-menu.git","description":"Display in-game FPS/performance/hardware metrics in a Godot 4.x project","language":"GDScript","stars":670,"topics":["godot","godot-engine","godotengine"],"license":"MIT","category":"game-templates","readme_excerpt":"Debug Menu add-on for Godot 4.x Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay. This repository only contains the add-on. See godot-extended-libraries/godot-debug-menu-demo for the demonstration project. Features - Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap. - Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames. - Displays hardware information, including graphics driver version. - Displays software information, including project version (if specified in the application/config/version custom project setting) and graphics settings. - Works with the Forward+, Mobile and Compatibility rendering methods. - Works with 2D and 3D projects. - Works when running the project from the editor, but also in exported projects (debug and release). Why use this debug menu? - Compared to the Godot editor's Profiler, Monitors and Visual Profiler bottom panels, you can look at an in-game debug menu while the project is running, even in fullscreen if you only have a single monitor. - Rendering performance is highly dependent on window size, so resizing the window is not advised for reliable performance measurements in real world scenarios. - This debug menu accurately displays graphs and best/worst frametime metrics o","default_branch":null,"files":null,"tree":[],"storefront":"/r/godot-extended-libraries","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/godot-extended-libraries/godot-debug-menu/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}