{"repo":"gbdev/rgbds","free":true,"listed":false,"github":"https://github.com/gbdev/rgbds","clone":"git clone https://github.com/gbdev/rgbds.git","description":"Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color","language":"C++","stars":1631,"topics":["gameboy","gbdev","gamedev","assembly","asm","assembly-language","assembly-sm83","cplusplus","game-boy","game-development"],"license":"MIT","category":"game-templates","readme_excerpt":"RGBDS RGBDS (Rednex Game Boy Development System) is a free assembler/linker package for the Game Boy and Game Boy Color. It consists of four tools: - RGBASM: assembler - RGBLINK: linker - RGBFIX: ROM checksum/header fixer - RGBGFX: PNG-to-Game Boy graphics converter Documentation The full documentation is available online, including the development history and version history, generated from the man pages in this repository. The documentation website's own source code is available in the rgbds-www repository. Community If you have questions about the RGBDS code or its organization, you can contact the maintainers on the GBDev Discord server or other community channels, or via email at rgbds at gbdev dot io . If you want to help maintain RGBDS, please read the contribution guide. Installing The platform-specific installation instructions are available online. To build from source using make or cmake , briefly: Both build systems support a prefix (e.g. to install into a specific directory) and a suffix (e.g. to append the version number or commit ID): On Windows, any SUFFIX should include the .exe extension.","default_branch":null,"files":null,"tree":[],"storefront":"/r/gbdev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/gbdev/rgbds/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}