{"repo":"gamedevware/charon","free":true,"listed":false,"github":"https://github.com/gamedevware/charon","clone":"git clone https://github.com/gamedevware/charon.git","description":"Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors.","language":"Shell","stars":91,"topics":["data-driven","database","database-management","game-development","gamedev","gamedevelopment","tools"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"Charon — Data-Driven Game Design, Done Right ============================================= Documentation • Discord • Website • Changelog • Issues [[Documentation PDF]](https://gamedevware.github.io/charon/pdf/documentation.pdf) Plugins ------- Unity Asset Store • Unity OpenUPM • Unreal Engine Marketplace • Other Engines Standalone ---------- How to start with a custom engine → C# • TypeScript • C++ (Unreal Engine) • Haxe --- The Problem Every Game Team Knows ================================== You start with a spreadsheet. A few hundred rows, a handful of tabs. It works. Six months later, that spreadsheet is a 40-tab monster. A designer tweaks a formula in column AQ and silently breaks the loot table that references it. A programmer hardcodes an item ID in three places — then the designer renames the item. A build fails at 2 AM because someone pasted the wrong value into the wrong cell. Sound familiar? This is what happens when game data outgrows its tools. And it happens on every project, at every scale, in every genre. --- What is Data-Driven Game Design? ================================= Data-driven game design is the practice of separating what your game does from what values it uses . Instead of baking numbers, strings, and logic into code, you define a structured data model — characters, items, quests, abilities — and let designers own that layer entirely. Done well, it means: - A designer can tune a boss's health pool without waiting for a programmer - Deleting a quest ","default_branch":null,"files":null,"tree":[],"storefront":"/r/gamedevware","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/gamedevware/charon/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}