{"repo":"fstxz/scene_tools","free":true,"listed":false,"github":"https://github.com/fstxz/scene_tools","clone":"git clone https://github.com/fstxz/scene_tools.git","description":"An editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement.","language":"GDScript","stars":67,"topics":["godot","godot-addon","godot4","godot-plugin","godot-tool","level-design"],"license":"MIT","category":"game-templates","readme_excerpt":"Scene Tools Scene Tools is an editor plugin for Godot 4.5+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement. The plugin supports any PackedScene files (.tscn, .gltf, .blend, etc). Currently implemented features Asset placement Snapping support Align to surface Multiple assets selection (by holding Ctrl or Shift). When placing, random asset will be picked from the selection Scale, rotation randomization Area fill Installation The plugin is available on the Asset Store and Asset Library. Follow Godot documentation on how to install and enable plugins. Quick start 1. Select your asset in the filesystem dock. 1. Select any node in the scene tree. Objects will be spawned as children of this node. 1. To activate the plugin, open the \"SceneTools\" tab in the top right corner (where inspector is). The plugin will deactivate itself when you switch to a different tab. You should now be able to place the asset. Credits - KayKit : City Builder Bits. Used for screenshots, not included with the plugin. License This plugin is licensed under the MIT License.","default_branch":null,"files":null,"tree":[],"storefront":"/r/fstxz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/fstxz/scene_tools/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}