{"repo":"fish-ken/unity-animation-compressor","free":true,"listed":false,"github":"https://github.com/fish-ken/unity-animation-compressor","clone":"git clone https://github.com/fish-ken/unity-animation-compressor.git","description":"Unity animation compressor","language":"C#","stars":84,"topics":["unity","animation"],"license":"MIT","category":"game-templates","readme_excerpt":"unity-animation-compresesor Unity skeletal animation compressor Result Red - Original clip (12,054KB) Blue - Compressed clip (2,568KB) Quickstart 1. Import AnimationCompressor.unitypackage 1. Click menu in Tools/Optimization/Animation/Animation Compressor/Open 1. Insert your animation clip copy in Target AnimationClip 1. Adjust some options 1. Click Compress button 1. Or, just right click animation clip and click Assets/Optimization/Animation/Compress Animation Clip WIP 1. Accurate end point node (hand, feet) Contribution Contributions are always welcome. Create Issue or Pull Request.","default_branch":null,"files":null,"tree":[],"storefront":"/r/fish-ken","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/fish-ken/unity-animation-compressor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}