{"repo":"firtoz/Unity3D-TextureAtlasSlicer","free":true,"listed":false,"github":"https://github.com/firtoz/Unity3D-TextureAtlasSlicer","clone":"git clone https://github.com/firtoz/Unity3D-TextureAtlasSlicer.git","description":"Unity editor tool for importing XML texture atlases and slicing sprites quickly.","language":"C#","stars":140,"topics":["csharp","game-development","sprites","texture-atlas","unity","unity-editor"],"license":null,"category":"game-templates","readme_excerpt":"Unity3D-TextureAtlasSlicer Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D! Works very well to import Kenney's sprite assets! Usage - Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store! - You can now use the Assets/Slice Sprite Using XML button! - This will open a window. - Select any sprite asset in your Project window - If it has a XML file with the same name next to it, that XML file will automatically be selected - Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window - Configure the pivot settings - Hit Slice! - Enjoy! :D","default_branch":null,"files":null,"tree":[],"storefront":"/r/firtoz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/firtoz/Unity3D-TextureAtlasSlicer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}