{"repo":"elringus/sprite-glow","free":true,"listed":false,"github":"https://github.com/elringus/sprite-glow","clone":"git clone https://github.com/elringus/sprite-glow.git","description":"Sprite glow effect with HDR outline","language":"ShaderLab","stars":2411,"topics":["vfx","shader","unity","shaders","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Installation Use UPM to install the package via the following git URL: https://github.com/elringus/sprite-glow.git#package or download and import SpriteGlow.unitypackage manually. Description The glow effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing. For the bloom effect Unity Post Processing Stack (PPS) is used. You can replace it with similar 3rd-party solutions. The effect is compatible with the Universal Render Pipeline (URP, aka LWRP). Bloom should be configured via URP's own post-processing solution; don't forget to enable HDR in the pipeline asset settings. Character sprite by Mikhail Pigichka. FAQ Can I use the effect with components other than SpriteRenderer (UI Image, Tilemap, etc)? Not directly (after all, this is Sprite Glow), but it's possible if the component is using a shader similar to sprites (e.g UI objects, tilemaps and other \"2D\" stuff). For this you will have to create a material based on the Sprites/Outline shader and manually apply it to the component. You can then control all the glow parameters using the material editor. In the project you can find scenes with the examples for applying the effect to UI Button and a tilemap. Why doesn't the glow appear? Make sure: A bloom post-processing effect is enabled (you can use any, eg the one from Unity's PPS). Be aware, that universal render pipeline (URP/LWRP) only supports built-in post-processing , third-party solutions (including PPS) won't work with it. ","default_branch":null,"files":null,"tree":[],"storefront":"/r/elringus","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/elringus/sprite-glow/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}