{"repo":"don-tnowe/godot-worldmap-builder","free":true,"listed":false,"github":"https://github.com/don-tnowe/godot-worldmap-builder","clone":"git clone https://github.com/don-tnowe/godot-worldmap-builder.git","description":"Build skill trees and level selection screens in Godot 4.","language":"GDScript","stars":139,"topics":["addon","godot","godot-engine","godotengine","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Worldmap Builder Build a graph that will be unlocked connection-by-connection. - World maps - Level Selection screens - Skill trees Setup - ⚡ You must enable the plugin! Project - Settings - Plugins - Add a WorldmapView to your scene. - Add some worldmap items. WorldmapGraph s offer a branching tree/graph structure where nodes and connections can be added anywhere. WorldmapPath s are a non-branching path: a line, an arc, or a Bézier curve. - Points can be created through the Inspector ( nodes - Add Element ), or by clicking the circle around the graph node in the main viewport. - If you have multiple worldmap items, connect them by placing an empty point above a non-empty point ( it's empty if data is set to . Point index is shown above it if it's selected ). If in a WorldmapGraph , you must right-click it to mark as an end connection. - Use WorldmapView 's methods! The example/ folder has an example of reading stats from a skill tree. Made by Don Tnowe in 2023. My Website My Itch My Twitter Copying and Modification is allowed in accordance to the MIT license, unless otherwise specified. License text is included.","default_branch":null,"files":null,"tree":[],"storefront":"/r/don-tnowe","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/don-tnowe/godot-worldmap-builder/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}