{"repo":"dbrizov/Unity-WaterBuoyancy","free":true,"listed":false,"github":"https://github.com/dbrizov/Unity-WaterBuoyancy","clone":"git clone https://github.com/dbrizov/Unity-WaterBuoyancy.git","description":"Water Buoyancy Simulation for Unity","language":"C#","stars":956,"topics":["unity3d","water","buoyancy","simulation"],"license":"MIT","category":"game-templates","readme_excerpt":"Unity-WaterBuoyancy Water Buoyancy Simulation for Unity Engine System Requirements Unity 2018.3.0 or later versions. Feel free to try older version How To Setup You can use the ready to go prefabs ( WaterPro DayTime and WaterPro NightTime ). They are both located in the Prefabs folder. The only difference between the two is that they use different shaders for daylight and moonlight. The two important scripts are WaterVolume.cs and FloatingObject.cs . The water volume applies buoyancy forces only to floating objects. The water volume needs to have a tag Water Volume in order for the floating objects to detect collisions with the water. The floating is just like in real life physics. If an object has density lesser than the density of the water, it will float. If an object has greater density than that of the water, it will sink. If for example an object has density equal to half the density of the water, then the object will submerge exactly half of its volume. The other half of the volume will be above the water. For more info see this Buoyancy Reference The WaterVolume.cs script works only with the procedural Mesh in the project due to performance optimizations. License The MIT License (MIT) Copyright (c) 2015 Denis Rizov Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer","default_branch":null,"files":null,"tree":[],"storefront":"/r/dbrizov","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/dbrizov/Unity-WaterBuoyancy/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}