{"repo":"danielboxer/UVgami","free":true,"listed":false,"github":"https://github.com/danielboxer/UVgami","clone":"git clone https://github.com/danielboxer/UVgami.git","description":"Automatic UV unwrapping add-on for Blender","language":"Python","stars":128,"topics":["blender","blender-3d","blender-addon","blender-python","blender-scripts","blender3d","python","b3d","unwrapping","blender-extension"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Quickstart [!NOTE] Check the user guide for more detailed documentation. Find the latest release here. There are three supported engines. Install the add-on 1. Get the add-on: UVgami.zip 2. This comes with Optcuts and xatlas as bundled engines that will be auto detected Download PartUV engine after install This is a different engine that requires an NVIDIA GPU. Install the add-on, then click Install PartUV Engine in the preferences. Engines UVgami has three unwrapping engines, see the docs for more info: - OptCuts (CPU): OptCuts by Minchen Li et al. (paper) - PartUV (GPU): PartUV by Zhaoning Wang et al. (paper) - xatlas (CPU): xatlas by Jonathan Young","default_branch":null,"files":null,"tree":[],"storefront":"/r/danielboxer","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/danielboxer/UVgami/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}