{"repo":"daltonbr/Undercooked","free":true,"listed":false,"github":"https://github.com/daltonbr/Undercooked","clone":"git clone https://github.com/daltonbr/Undercooked.git","description":"🍴🍅 Fan-made cooking game! 🍔🥣","language":"C#","stars":161,"topics":["unity","game","overcooked","fanmade"],"license":"MIT","category":"game-templates","readme_excerpt":"Undercooked A fan-made vertical slice. [//]: # (styles: for-the-badge, flat-square, social) [//]: # (https://shields.io/badges/static-badge) &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; Game concept In Undercooked, we have to process ingredients (chop & cook), mount them into plates, and finally serve the orders as they pop out as fast as you can, thus earning more points. More complexity arises from twists on the levels, like physically separating parts of the kitchen or adding obstacles, different recipes, and processes. Still, for this project, I set a clear goal to keep the scope small by building all the core mechanics to have a tight game loop using just one level. Tools Started with Switched to Core mechanics Selection of Interactables based on a mix of proximity and orientation . Pick/Drop items base on the context. Raw ingredients from their crates. Chop items. Cooking Pan, with burning and cooking timers. Delivering (and evaluating of) plates. Player control can be swapped between two independent avatars. Player movement and actions carefully recreated the feel are very of the original game. Trash Sink Orders Panel, with an animated UI Interesting points Asynchronous programming in conjunction with Coroutines. IPickable interface and Interactable Abstract class Extensive use of Pattern Matching to handle the interaction between items. Use of the new (event-based) Unity Input System, allowing a seamless change between the keyboard and different brands of contr","default_branch":null,"files":null,"tree":[],"storefront":"/r/daltonbr","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/daltonbr/Undercooked/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}