{"repo":"csprance/gecs","free":true,"listed":false,"github":"https://github.com/csprance/gecs","clone":"git clone https://github.com/csprance/gecs.git","description":"Godot Entity Component System - GECS","language":"GDScript","stars":588,"topics":["ecs","entity-component-system","godot"],"license":"CC0-1.0","category":"game-templates","readme_excerpt":"GECS Entity Component System for Godot 4.6+ Build scalable, maintainable games with clean separation of data and logic. GECS integrates seamlessly with Godot's node system while providing powerful query-based entity filtering. Key Features - 🎯 Godot Integration - Works with nodes, scenes, and editor - 🚀 High Performance - Optimized queries with automatic caching - 🔧 Flexible Queries - Find entities by components, relationships, or properties - 🔍 Debug Viewer - Real-time inspection and performance monitoring - 📦 Editor Support - Visual component editing and scene integration - 🎮 Battle Tested - Used in games being actively developed - 🌐 Multiplayer - GECS goes Multiplayer! Check out the GECS Network Module Requirements Godot 4.6 or newer. (Versions up to and including 4.5 cannot parse the per-system performance monitor code introduced in GECS v8.0.0.) Installation Option A: Git Submodule Option B: Manual Copy Download the release zip, copy addons/gecs/ into your project, then enable the plugin in Project Settings Plugins . Option C: Godot Asset Library Search for \"GECS\" in the Godot editor AssetLib tab and click Install. Then enable the plugin in Project Settings Plugins . Quick Start Quick Start Steps 1. Install : Download to addons/gecs/ and enable in Project Settings 2. Follow Guide : Get your first ECS project running in 5 minutes → 3. Learn More : Understand core ECS concepts → Complete Documentation All documentation is located in the addon folder: → Complete Docu","default_branch":null,"files":null,"tree":[],"storefront":"/r/csprance","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/csprance/gecs/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}