{"repo":"csocraman/2D-projected-ground-shadow","free":true,"listed":false,"github":"https://github.com/csocraman/2D-projected-ground-shadow","clone":"git clone https://github.com/csocraman/2D-projected-ground-shadow.git","description":"Generates a ground-projected shadow polygon based on collision points detected by several rays.","language":"GDScript","stars":27,"topics":["2d","addon","godot","plugin","shadow","stylized"],"license":"MIT","category":"game-templates","readme_excerpt":"Generates a ground-projected shadow polygon based on collision points detected by several rays. Features - ## DropShadowCaster2D DropShadowCaster2D draws shadows using a custom texture. [!WARNING] If the shadows do not appear in the editor in TilemapLayers, change any property of the TilemapLayer and then change it back to update the tilemap collisions. - ## AnimatedDropShadowCaster2D Renders a animated shadow using a SpriteFrames resource. void pause() , void play(animationname: String) and void stop() are methods used to control the shadow animation.","default_branch":null,"files":null,"tree":[],"storefront":"/r/csocraman","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/csocraman/2D-projected-ground-shadow/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}