{"repo":"crwedman/crwtiles","free":true,"listed":false,"github":"https://github.com/crwedman/crwtiles","clone":"git clone https://github.com/crwedman/crwtiles.git","description":"3D Tile Tools for Godot/Blender","language":"Python","stars":16,"topics":["3d-tiles","blender-addon","godot","procedural-generation","wave-function-collapse"],"license":null,"category":"game-templates","readme_excerpt":"3D Tile Tools for Godot - Use Blender to cut a scene into 3D tiles - Import into Godot to generate 3D maps Exporting from Blender, Importing to Godot Before the demo will run, you'll need to: In Blender : 1. Open addons/crwtiles/CRWTILES demo/resources/tiles.blend - Note: I'm stuck at Blender 2.93.18, for now 2. Add the crwtiles Blender addon at addons/crwtiles/blender/crwtiles - ZIP the crwtiles folder to install the addon (unless you are using a development server) - This will add a \"3D Tile\" tool for the 3D view 3. Open the \"3D Tile\" tab: - Click \"Generate Tiles\" - Click \"Export Tiles\" In Godot : 1. Enable the CRWTILES plugin 2. Create a Resource file (CRWTILES TileAtlasResource): addons/crwtiles/CRWTILES demo/resources/exports/crwtiles/tile library.tres 3. Double click the new resource in the FileSystem panel 4. Set the Scene File to the file exported by Blender ( addons/crwtiles/CRWTILES demo/resources/exports/crwtiles/tile library.glb ) 5. Click \"Import\" in the Inspector dock (underneath the CRWTILES TileAtlasResource heading) --- I want this to empower your projects, not become someone else’s product. This library is free to use in your projects, but please don’t redistribute it standalone.","default_branch":null,"files":null,"tree":[],"storefront":"/r/crwedman","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/crwedman/crwtiles/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}