{"repo":"coryleach/UnitySaveLoad","free":true,"listed":false,"github":"https://github.com/coryleach/UnitySaveLoad","clone":"git clone https://github.com/coryleach/UnitySaveLoad.git","description":"Quickly Save/Load data in Binary or Json formats, and Encrypt it in Unity","language":"C#","stars":58,"topics":["unity","unity3d","serialization","save","load","savegame","gamedev","game-development","utility","helper"],"license":"MIT","category":"game-templates","readme_excerpt":"Gameframe.SaveLoad 👋 Serialization helper utility that supports save, load and encryption. Quick Package Install Using UnityPackageManager (for Unity 2019.3 or later) Open the package manager window (menu: Window Package Manager) Select \"Add package from git URL...\", fill in the pop-up with the following link: https://github.com/coryleach/UnitySaveLoad.git#1.0.11 Using UnityPackageManager (for Unity 2019.1 or later) Find the manifest.json file in the Packages folder of your project and edit it to look like this: Usage SaveLoadManager is not a singleton. Multiple instances may be used and created. In the project tab menu select Create- Gameframe- SaveLoad- SaveLoadManager This will create an instance of a SaveLoadManager asset. Select the created object and configure options via the inspector. Enable Json.Net Support This package has been tested with version 3.0.2 of the newtonsoft json package. Import the Netwonsoft Json package from the package manager or copy and paste the below into your package manifest. In player settings add the string 'JSON DOT NET' to Scripting Define Symbols. Author 👤 Cory Leach Twitter: @coryleach Github: @coryleach Show your support Give a ⭐️ if this project helped you! This README was generated with ❤️ by Gameframe.Packages","default_branch":null,"files":null,"tree":[],"storefront":"/r/coryleach","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/coryleach/UnitySaveLoad/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}