{"repo":"codewriter-packages/TMP-Image","free":true,"listed":false,"github":"https://github.com/codewriter-packages/TMP-Image","clone":"git clone https://github.com/codewriter-packages/TMP-Image.git","description":"Script for drawing sprite from Text Mesh Pro atlases in UGUI","language":"C#","stars":30,"topics":["component","textmeshpro","ugui","ui","unity","unity3d"],"license":"MIT","category":"game-templates","readme_excerpt":"TMP-Image :thought balloon: Motivation I like the way to use sprites in the Text Mesh Pro by their name (e.g. ). It would be very nice to be able to draw exactly the same sprites from the same atlases directly in UGUI. So I made a TMPImage - replacement for Image that able to do it :rocket: How to use? Just add a TMP Image component to the GameObject and specify the sprite name, and sprite will be fetched from Text Mesh Pro and displayed. Simple :open book: How to Install Library distributed as git package (How to install package from git URL) Git URL: https://github.com/codewriter-packages/TMP-Image.git :green book: License TMP-Image is MIT licensed.","default_branch":null,"files":null,"tree":[],"storefront":"/r/codewriter-packages","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/codewriter-packages/TMP-Image/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}