{"repo":"code-xhyun/godot-lsp-stdio-bridge","free":true,"listed":false,"github":"https://github.com/code-xhyun/godot-lsp-stdio-bridge","clone":"git clone https://github.com/code-xhyun/godot-lsp-stdio-bridge.git","description":null,"language":"JavaScript","stars":23,"topics":["gdscript","godot","godot-ai","godot-engine","godot4","gdscript-lsp","godot-lsp","godot-stdio"],"license":"MIT","category":"game-templates","readme_excerpt":"godot-lsp-stdio-bridge A stdio-to-TCP bridge for Godot's GDScript Language Server. Enables AI coding agents to use Godot's LSP for code intelligence. npm : https://www.npmjs.com/package/godot-lsp-stdio-bridge Why? Most AI coding tools (Claude Code, Cursor, OpenCode, etc.) expect LSP servers to communicate via stdio , but Godot's LSP only supports TCP (port 6005). This bridge solves that. Features Feature Description --------- ------------- stdio ↔ TCP Bridge Converts between stdio (AI tools) and TCP (Godot LSP) Binary-Safe Buffers Uses Buffer.concat() instead of string concatenation - fixes data loss with large files Auto Port Discovery Automatically tries ports 6005, 6007, 6008 if connection fails Auto Reconnection Reconnects automatically when Godot Editor restarts Windows URI Normalization Converts C:\\path to /C:/path for cross-platform compatibility Notification Buffering Buffers notifications until initialize response (fixes Godot's non-standard ordering) Memory Protection 10MB buffer limit and 1000 message queue limit to prevent memory exhaustion Graceful Shutdown Handles SIGINT, SIGTERM, SIGHUP signals properly Zero Dependencies Pure Node.js, no external dependencies Requirements - Node.js 18+ - Godot Editor running with your project open (LSP server runs on port 6005) Installation Or use directly with npx: Configuration OpenCode Add to /.config/opencode/opencode.json : Claude Code Add to your MCP settings or Claude configuration: Cursor In Cursor settings, add a custo","default_branch":null,"files":null,"tree":[],"storefront":"/r/code-xhyun","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/code-xhyun/godot-lsp-stdio-bridge/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}