{"repo":"cocos/engine-native","free":true,"listed":false,"github":"https://github.com/cocos/engine-native","clone":"git clone https://github.com/cocos/engine-native.git","description":"Native engine for Cocos Creator v2.x","language":"C++","stars":713,"topics":["cocos","cocos2d","game-engine","game-development","rendering","3d","vulkan","metal","ios"],"license":null,"category":"game-templates","readme_excerpt":"Cocos2d-x, compact version ========================== It is based on cocos2d-x[version 3.9], but remove 3D and other features. It works on iOS, Android, macOS and Windows. ------------------------------------------------ The major change: - Remove 3D features - Sprite3D - Skybox - Terrain - Light - Navmesh - Physics3D - BillBoard - Animate3D - Bundle3D - MeshSkin - etc.. - Only support iOS, macOS, Android and Windows. - Remove support for LUA script - Remove deprecated classes and functions - Remove Camera - Remove Physics integration - Using FastTileMap instead of TileMap - Remove C++ implementations of CocoStudio parser - Remove C++ implementations of CocosBuilder parser - Remove AssetsManager, AssetsManagerEX - Remove Allocator - Remove AutoPolygon - Remove support for WebP, S3TC, ATITC - Remove support for game controller - Improved robustness and many bugs have been fixed Git user attention ----------------------- 1. Clone the repo from GitHub. $ git clone https://github.com/cocos-creator/cocos2d-x-lite.git $ cd cocos2d-x-lite $ npm install 2. After cloning the repo, please execute gulp init to download and install dependencies. $ gulp init 3. Build simulator $ gulp gen-simulator $ gulp update-simulator-config If you need to debug the simulator on macOS, you should sign the \"./simulator/mac/simulator.app\" by using codesign after build, or manually build the simulator project (\"./tools/simulator/frameworks/runtime-src/proj.ios mac/simulator.xcodeproj\") in Xcode and enable","default_branch":null,"files":null,"tree":[],"storefront":"/r/cocos","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/cocos/engine-native/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}