{"repo":"cocos/cocos-engine","free":true,"listed":false,"github":"https://github.com/cocos/cocos-engine","clone":"git clone https://github.com/cocos/cocos-engine.git","description":"Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.","language":"C++","stars":9757,"topics":["cocos","cocoscreator","game-engine","game-development","open-source","gamedev","engine","vulkan","metal","mit-license"],"license":null,"category":"game-templates","readme_excerpt":"Engine for Cocos Creator Cocos Creator is the new generation of game development tool in Cocos family, it brings a complete set of 3D and 2D features while providing an intuitive, low cost and collaboration friendly workflow to game developers. Cocos Engine is the runtime framework for Cocos Creator editor. Cocos Creator inherited many good qualities and cool features from its previous versions, such as high performance low level C++ implementation, intuitive editor, cross-platform support. It supports native platforms, web platforms and rapidly expanding instant gaming platforms, including Windows, Mac, iOS, Android, HarmonyOS, Web, Facebook Instant Games, WeChat Mini Game and TikTok Mini Games. Furthermore, Cocos Creator has pushed the engine technology to a whole new level for high performance with scalability on various platforms, full extensibility and easy development. 1. Modern Graphics : The GFX implementation is designed to adapt to the modern graphics APIs, it uses Vulkan on Windows and Android, Metal on Mac OS and iOS, and WebGL on Web platforms. 2. High Performance : The runtime engine is built with half C++ and half TypeScript, low-level infrastructure, native platform adaptation, renderer, and scene management are all written in C++ to ensure high runtime performance. We continue to move heavy lifting work to native as much as possible. 3. Customizable Render Pipeline : The render pipeline is designed to be fully customizable, it has supported the builtin forwar","default_branch":null,"files":null,"tree":[],"storefront":"/r/cocos","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/cocos/cocos-engine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}