{"repo":"chsxf/CiderKit","free":true,"listed":false,"github":"https://github.com/chsxf/CiderKit","clone":"git clone https://github.com/chsxf/CiderKit.git","description":"SpriteKit-based game engine, written in Swift, and provided with custom authoring tools","language":"Swift","stars":17,"topics":["2d-game-engine","apple","game-engine","spritekit","swift"],"license":"MIT","category":"game-templates","readme_excerpt":"❓ About This Project CiderKit is a SpriteKit-based game engine, written in Swift, and provided with custom authoring tools. The direct dependency to SpriteKit comes with the constraint that games made with CiderKit only runs on Apple platforms. The project is still very early and many features and the documentation are missing at the moment. ⚖️ License Unless stated otherwise, all source code and assets are distributed under the MIT License. Related Documentation - Unity's RectTransform Analysis","default_branch":null,"files":null,"tree":[],"storefront":"/r/chsxf","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/chsxf/CiderKit/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}