{"repo":"centau/ecr","free":true,"listed":false,"github":"https://github.com/centau/ecr","clone":"git clone https://github.com/centau/ecr.git","description":"A sparse-set based ECS library for Luau.","language":"Luau","stars":60,"topics":["ecs","entity-component-system","game-development","library","luau","roblox"],"license":"MIT","category":"game-templates","readme_excerpt":"⚠️ This library is in early stages of development with breaking changes being made often. ECR is a Luau ECS library. - A library and not a framework - Uses typechecking. - Sparse-set based storage that can support perfect SoA. - Carefully optimized memory usage and performance. - Signals for detecting changes to components. Getting started Read the crash course for a brief introduction to the library. Code sample","default_branch":null,"files":null,"tree":[],"storefront":"/r/centau","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/centau/ecr/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}