{"repo":"bw2012/UE4VoxelTerrain","free":true,"listed":false,"github":"https://github.com/bw2012/UE4VoxelTerrain","clone":"git clone https://github.com/bw2012/UE4VoxelTerrain.git","description":"Unreal Engine 4: Smooth voxel terrian example","language":"C++","stars":591,"topics":["unreal-engine","plugin","voxel-terrain","voxels","voxel","unreal","unreal-engine-4"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"UE4VoxelTerrain Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels. Master branch tested with Unreal Engine 4.27.1 [Windows 10] [!WARNING] This version is discontinued due to UE5 release. Please use UE5 version. UE5 version source code https://github.com/bw2012/UE5VoxelTerrainDemo Download playable demo UE5 version: UE5VoxelTerrain-0.0.39.zip UE4 version: UE4VoxelTerrain-0.0.23.zip Features Runtime terrain modification Procedural landscape/caves generation Level of details (per chunk) Foliage Up to 65535 terrain materials Usage 1. Install MS Visual Studio 2022 2. Clone repository properly 3. This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty. 4. Open directory UE4VoxelTerrain 5. Download Content.zip ( 1.2Gb) and unzip it to folder 6. Open project file with Unreal Engine 4.27 7. Wait for compile UE4 KiteDemo shaders (first run may take long time)","default_branch":null,"files":null,"tree":[],"storefront":"/r/bw2012","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/bw2012/UE4VoxelTerrain/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}