{"repo":"bs-community/skinview3d","free":true,"listed":false,"github":"https://github.com/bs-community/skinview3d","clone":"git clone https://github.com/bs-community/skinview3d.git","description":"Three.js powered Minecraft skin viewer.","language":"TypeScript","stars":719,"topics":["minecraft","skin-viewer","minecraft-skin","minecraft-cape","skinview3d"],"license":"MIT","category":"game-templates","readme_excerpt":"skinview3d ======== Three.js powered Minecraft skin viewer. Features 1.8 Skins HD Skins Capes Ears Elytras Slim Arms Automatic model detection (Slim / Default) FXAA (fast approximate anti-aliasing) Usage Example of using skinview3d Lighting By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera. To change the light intensity: Setting globalLight.intensity to 3.0 and cameraLight.intensity to 0.0 will completely disable shadows. Ears skinview3d supports two types of ear texture: standalone : 14x7 image that contains the ear (example) skin : Skin texture that contains the ear (e.g. deadmau5's skin) Usage: Name Tag Usage: In order to display name tags correctly, you need the Minecraft font from South-Paw/typeface-minecraft. This font is available at assets/minecraft.woff2 . To load this font, please add the @font-face rule to your CSS: Build npm run build","default_branch":null,"files":null,"tree":[],"storefront":"/r/bs-community","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/bs-community/skinview3d/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}