{"repo":"brodcoli/Godot-Portal","free":true,"listed":false,"github":"https://github.com/brodcoli/Godot-Portal","clone":"git clone https://github.com/brodcoli/Godot-Portal.git","description":"Teleportation portals in the Godot Engine","language":"GDScript","stars":46,"topics":["godot"],"license":"CC0-1.0","category":"game-templates","readme_excerpt":"Godot-Portal (Godot 3.5) This project was last tested in Godot 3.5 and does not work with Godot 4.0 Description This is a buggy and imperfect demo of teleportation portals in the Godot Engine. I did my best to comment the portal.gd script, but that's the only script I added comments to. Also, I'm not an amazing programmer or Godot user so parts of the code may be wack. Controls Use left/right mouse button to shoot portals Use W , A , S , D to move Resources I used io12's Godot-Portal-Demo helped me out a lot: https://github.com/io12/godot-portal-demo Sebastian Lague's portal coding adventure: https://www.youtube.com/watch?v=cWpFZbjtSQg&t=574s DigiDigger's video on portals: https://www.youtube.com/watch?v= SmPR5mvH7w&t=267s I am using Bauxitedev's motion blur shader: https://github.com/Bauxitedev/godot-motion-blur I partly modified a script made by turtlewit and Blasterott18 for the player controller: https://github.com/turtlewit/VineCrawler/blob/master/PlayerNew.gd","default_branch":null,"files":null,"tree":[],"storefront":"/r/brodcoli","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/brodcoli/Godot-Portal/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}