{"repo":"braedonsaunders/voidstrike","free":true,"listed":false,"github":"https://github.com/braedonsaunders/voidstrike","clone":"git clone https://github.com/braedonsaunders/voidstrike.git","description":"Multiplayer real-time strategy game running entirely in the browser. WebGPU graphics, serverless P2P networking via WebRTC/Nostr, deterministic lockstep simulation, and three asymmetric factions.","language":"TypeScript","stars":25,"topics":["browser-game","ecs","game-engine","multiplayer","nextjs","p2p","rts","threejs","typescript","webgpu"],"license":"MIT","category":"game-templates","readme_excerpt":"The browser RTS that makes people ask how this is running in a tab. Quick Start · Technical Achievements VOIDSTRIKE is a browser-native sci-fi RTS built to feel bigger than the browser it runs in. It is chasing the feeling of a full desktop strategy game: heavy atmosphere, big 3D battles, strong visual identity, and real systems depth instead of a stripped-down web prototype. Quick Start - git clone https://github.com/braedonsaunders/voidstrike.git - cd voidstrike - Launch locally with launch/launch-voidstrike.command on macOS, launch/launch-voidstrike.bat on Windows, or launch/launch-voidstrike.desktop on Linux. - For development, run npm install and then npm run dev . - The launcher is the easiest local path; it installs dependencies if needed, builds the game, starts the production server, and opens the browser. Technical Achievements - Worker-first RTS runtime. VOIDSTRIKE runs its authoritative ECS simulation in a dedicated game worker and distributes pathfinding, vision, AI decisions, overlay timing, and countdown logic across additional workers. - Background-safe fixed-step simulation. Worker-driven fixed-timestep loops preserve RTS timing when tabs lose foreground priority. - Deterministic simulation discipline. Quantized math, deterministic ordering, integer square roots, and multiplayer-safe system design are integrated directly into gameplay code paths. - Lockstep multiplayer runtime. Input barriers, adaptive command delay, heartbeat flow control, ownership validati","default_branch":null,"files":null,"tree":[],"storefront":"/r/braedonsaunders","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/braedonsaunders/voidstrike/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}