{"repo":"bquenin/tuile","free":true,"listed":false,"github":"https://github.com/bquenin/tuile","clone":"git clone https://github.com/bquenin/tuile.git","description":"Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.","language":"Go","stars":24,"topics":["tuile","tilesets","palettes","2d-game-engine","sprites","raster-effects","tmx","tiled","tiled-map-editor","tile"],"license":"MIT","category":"game-templates","readme_excerpt":"Tuile Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects. Just a rendering pipeline Tuile rendering pipeline outputs everything to a framebuffer. You can therefore use your favorite game engine to display the resulting frames. Note that this repository uses Ebiten for all the samples. Samples You can check the available samples in the samples directory. For instance, you can run the curvature sample using the following commands: Web Assembly Sample Check the instructions provided in the README to run this sample.","default_branch":null,"files":null,"tree":[],"storefront":"/r/bquenin","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/bquenin/tuile/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}