{"repo":"bot-hopps/Unreal-GenericVar","free":true,"listed":false,"github":"https://github.com/bot-hopps/Unreal-GenericVar","clone":"git clone https://github.com/bot-hopps/Unreal-GenericVar.git","description":"A standalone, type-safe generic variable system for Unreal Engine, extracted from MaidGameFramework. This plugin offers a complete data container with full blueprint support, enabling seamless data exchange between C++ and Blueprints.","language":"C++","stars":33,"topics":["blueprint","cpp","game","game-development","gamedev","generic","generics","serialization","ue4","ue5"],"license":"MIT","category":"game-templates","readme_excerpt":"Unreal Generic Variables A standalone, type-safe generic variable system for Unreal Engine, extracted from MaidGameFramework. This plugin provides a universal container type that supports seamless data exchange between C++ and Blueprint systems with full type safety. Overview The FGeneric struct is a universal container designed to store values of diverse types while maintaining full Blueprint-C++ interoperability. It intelligently selects storage strategies based on data type characteristics: - Plain Data Types : Direct memory storage for optimal performance - Complex Types : Serialized text storage using UE's property system Installation For Blueprint Projects (Recommended for non-programmers) 1. Download the latest release from the Releases page 2. Extract the contents to your project's Plugins directory 3. Restart the Unreal Editor For C++ Projects (Advanced users) 1. Clone this repository to your project's Plugins directory 2. Right-click your .uproject file and select \"Generate Visual Studio project files\" 3. Build your project in Visual Studio Verification After installation, you should see: - Generic struct type available in Blueprint editor - Generic struct properties in the details panel - No compilation errors in the output log Version Compatibility - UE 4.26+ : Full support with automatic type adaptation - UE 5.0+ : Enhanced with native UE5 types (FVector2f, FVector3f, etc.) - Automatic version detection and code patching at build time Key Features Storage Optimiz","default_branch":null,"files":null,"tree":[],"storefront":"/r/bot-hopps","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/bot-hopps/Unreal-GenericVar/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}