{"repo":"b3x206/UGUITabSystem","free":true,"listed":false,"github":"https://github.com/b3x206/UGUITabSystem","clone":"git clone https://github.com/b3x206/UGUITabSystem.git","description":"Unity UI tab menus.","language":"C#","stars":36,"topics":["ugui","unity","extension"],"license":"Unlicense","category":"game-templates","readme_excerpt":"Unity Tab System Use this tab system to easily create tabs in your UI. (like menu tabs for organization) Notes : Before usage, make sure to import TextMeshPro text. Preview : Font Used In The Previews Quick Start (with Code) : Create tab system using right click on GameObject MenuItem in the top bar, then select GameObject&gt;UI&gt;Tab System You can also right click on the Hierarchy window, then select UI&gt;Tab System Play with the 'TabAmount' and use the 'Current Reference Tab Index' variable for which tab to instantiate from. Use the inspector (like you would do on a GameObject&gt;UI&gt;Button) to attach events and change stuff to your liking. Documentation : Note that this is still a work in progress to some extent and may lack some API (internal API won't be documented outside of inline xmldoc) enum BX.UI.TransitionType None = 0 : None of the transition settings are used. ColorFade = 1 : Fades the Color using the variables prefixed with FadeColor SpriteSwap = 2 : Changes the Sprite of the BX.UI.TabButtonUGUI.ButtonBackgroundImage using the variables prefixed with SpriteTarget CustomUnityEvent = 3 : Calls the TabButtonUGUI.ButtonTransitionEvent on interacted button using the variables prefixed with ButtonCustomEvent class BX.UI.TabSystem --- This is the primary class that manages the buttons, listens to their events and supplies configuration. The buttons itself use BX.UI.TabButtonUGUI to listen to UGUI events, track references to the Components and change appearance. --","default_branch":null,"files":null,"tree":[],"storefront":"/r/b3x206","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/b3x206/UGUITabSystem/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}