{"repo":"autocore-ai/MapToolbox","free":true,"listed":false,"github":"https://github.com/autocore-ai/MapToolbox","clone":"git clone https://github.com/autocore-ai/MapToolbox.git","description":"Plugins to make Autoware vector maps in Unity","language":"C#","stars":291,"topics":["autoware","unity","maptools"],"license":"LGPL-3.0","category":"game-templates","readme_excerpt":"Map Toolbox for Autoware. Description This a unity plugin helps user create lanelet2 maps for Autoware efficiently. For vector map format (which will become obsoleted), ref to vector map branch. Requirements Windows 10, patched to build 1803 or later Unity 2019.4.0 or above Git How to use Create your new project in Unity 2019.4 In unity editor menu bar, click Window - Package Manager - ➕ - Add package from git URL... Paste this git URL in text field If any error message appears, try restart unity editor. Import PCD by right click in Project Panel and Import New Asset... then drag pcd file to hierarchy. Create new map by right click in Hierarchy, Autoware - Lanelet2Map Create new lanelet by \"Add Lanelet\" on Lanelet2Map script, left mouse with Crtl to add nodes and Ctrl + Shift to remove nodes. Select Nodes to move position Add traffic light buttom ref line just like add lanelet nodes, then modify height of traffic light Select two nodes and link to a stop line then add traffic light selection with Ctrl , click button \"add regulatory element\" on \"Way\" script to create relation between stop line and traffic light. Click \"Save\" on Lanelet2Map to export osm map file.","default_branch":null,"files":null,"tree":[],"storefront":"/r/autocore-ai","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/autocore-ai/MapToolbox/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}