{"repo":"atxi/Polymer","free":true,"listed":false,"github":"https://github.com/atxi/Polymer","clone":"git clone https://github.com/atxi/Polymer.git","description":"In-development Minecraft client using C++ and Vulkan.","language":"C++","stars":137,"topics":["minecraft","c-plus-plus","vulkan","minecraft-client","minecraft-clone"],"license":"MIT","category":"game-templates","readme_excerpt":"Polymer In-development Minecraft client using C++ and Vulkan. It can only connect to offline Java servers at the moment, but online mode is planned. There's currently no physics, but there's a spectator-like camera for looking around. It uses the original assets that are downloaded from the resources server. The downloaded assets will be stored in %appdata%/Polymer/ on Windows and /.polymer/ on Linux. Screenshots Typical scene in a village. Rendering inside a cave. Rendering with a radius of 32 chunks in a very dense area. Running Main development is done on Windows. It can run on Linux, but not tested much. - Requires blocks-1.21.4.json that is generated from running Minecraft with a certain flag or from the polymer release page. - Requires compiled shaders. Get them from the release page or read the building section below if manually building. - Requires an internet connection on first launch so it can download the necessary assets. Running the exe will connect to localhost with the username 'polymer'. The server must be configured to be in offline mode. You can specify the username and server ip by command line. polymer.exe -u username -s 127.0.0.1:25565 Currently only a spectator camera is implemented for flying around and rendering the world. By default, you will be in the survival gamemode on the server. If you want chunks to load as you move, you need to put yourself in spectator gamemode. You can do this in the server terminal or in game with the command /gamemode spe","default_branch":null,"files":null,"tree":[],"storefront":"/r/atxi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/atxi/Polymer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}