{"repo":"arghyasur1991/QuestRoomScan","free":true,"listed":false,"github":"https://github.com/arghyasur1991/QuestRoomScan","clone":"git clone https://github.com/arghyasur1991/QuestRoomScan.git","description":"Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.","language":"C#","stars":53,"topics":["3d-reconstruction","depth-sensing","gaussian-splatting","meta-quest","mixed-reality","point-cloud","quest3","surface-nets","tsdf","unity"],"license":null,"category":"game-templates","readme_excerpt":"QuestRoomScan Real-time 3D room reconstruction on Meta Quest 3. Produces a textured mesh from depth + RGB camera data using GPU TSDF volume integration and Surface Nets mesh extraction, with server-based Gaussian Splat training and on-device rendering via Unity Gaussian Splatting. Scanning (Triplanar) Vertex Colors :---: :---: Texture Refinement Gaussian Splat :---: :---: Full demo video — recorded before multi-view blending, GPU sharpening, and atlas enhancement were added; current output quality is noticeably better. If you're integrating this package into a game or app , start with Installation, Quick Start, and Game Integration Guide. For the full scan pipeline and debug tooling, see Usage Flow and VR Debug Menu. Table of Contents - Used In - Features - Requirements - Installation - Quick Start - Usage Flow - Scanning - Freeze / Unfreeze - Training Gaussian Splats - Texture Refinement - Atlas Enhancement (HQ Refine) - Mesh Enhancement - Saving and Loading - Architecture - Gaussian Splat Pipeline - VR Debug Menu - Memory Budget (Quest 3) - Comparison with Hyperscape - Game Integration Guide - Placing Content So It Comes Back in the Right Spot - Credits & Prior Art - License Used In CoasterMania — Meta Quest. The Room Scan Update , released 1 August 2026, added Environmental Scanning : you shrink to track height and ride your rollercoaster in first person through your actual room. This is the case the package was built for. Quest's built-in room mesh gives you geometry but ","default_branch":null,"files":null,"tree":[],"storefront":"/r/arghyasur1991","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/arghyasur1991/QuestRoomScan/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}