{"repo":"appleweed/UnrealMCPBridge","free":true,"listed":false,"github":"https://github.com/appleweed/UnrealMCPBridge","clone":"git clone https://github.com/appleweed/UnrealMCPBridge.git","description":"An Unreal Engine plugin that implements an MCP server allowing MCP clients to access the UE Editor Python API.","language":"C++","stars":62,"topics":[],"license":"MIT","category":"mcp-servers","readme_excerpt":"Unreal Engine MCP Python Bridge Plugin This is a plugin for Unreal Engine (UE) that creates a server implementation of Model Context Protocol (MCP). This allows MCP clients, like Anthropic's Claude, to access the full UE Python API. Use Cases - Developing tools and workflows in Python with an agent like Claude. - Intelligent and dynamic automation of such workflows. - General collaborative development with an agent. Prerequisites - Python 3.10 or higher available on your system PATH , with the official MCP Python SDK installed: This is the only Python dependency. The client script unreal mcp client.py uses from mcp.server.fastmcp import FastMCP to expose the bridge tools to your agent. A MCPClient/requirements.txt file is provided for convenience ( pip install -r MCPClient/requirements.txt ). Note: this is your system Python — the script runs as a subprocess of your agent, not inside the editor's bundled Python. - An AI Agent. Below, we assume Claude will be used. But any AI Agent that implements MCP should suffice. - Unreal Engine 5 with the Python Editor Script Plugin enabled. - Visual Studio 2019 or higher (only needed if building the plugin from source — not required for the Fab install). - Note the Unreal Engine Python API. Installing from Fab The easiest way to install the MCP Python Bridge plugin is from the Fab store listing. Once you purchase the plugin, it will appear in your Library in the Epic Games Launcher. Click \"Install to Engine\" and choose the appropriate ve","default_branch":null,"files":null,"tree":[],"storefront":"/r/appleweed","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/appleweed/UnrealMCPBridge/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}