{"repo":"antzGames/Godot-Compatibility-Decal-Node","free":true,"listed":false,"github":"https://github.com/antzGames/Godot-Compatibility-Decal-Node","clone":"git clone https://github.com/antzGames/Godot-Compatibility-Decal-Node.git","description":"This plugin provides both instanced and non-instanced animated decal node functionality for all Renderers in Godot 4.4-4.7, packaged as an easy-to-use plugin.","language":"GDScript","stars":42,"topics":["3d","addon","godot","godot4","instances","plugin","vfx","billboards","decal","decals"],"license":"MIT","category":"game-templates","readme_excerpt":"Animated Decal Node for all Godot 4 Renderers This plugin provides both instanced and non-instanced animated decal node functionality for all Renderers in Godot 4.4-4.7.1, packaged as an easy-to-use plugin. Allows thousands of decals to be drawn with one draw call and performs well. No limits set, unlike Godot's Compatibility/Mobile Decal limits of Max 8 decals per mesh and max 64 decals per frame. [!IMPORTANT] There is currently a PR to get Decal support for the Compatibility Renderer, with the same support as the Mobile renderer (Max 8 decals per surface, max 64 decals per frame). If you need to use hundreds or thousands of decals on a single mesh, then my solution is a very good option. Included Demo scene: 2000 Animated Instanced Skull Decals + 1000 pooled one shot Animated Explosions Decals 1000 instanced decal bullet holes: Features - No limits like Godot's Decal implementation for Compatibility/Mobile renderers which limits decals to 8 decals per mesh, AND 64 decals per frame. With my solution you can use thousands of decals PER MESH . - Projects decals onto uneven surfaces (e.g., terrain or complex geometry). - Stencil support, which allows you to exclude specific geometry from recieving decal (such as the player). - Decals can be projected onto both floors and walls. - Instanced Flipbook animation support, with: - Speed control. - Both Looping (the default) and Oneshot support. - Easy oneshot reset. - Frame offset support to randomize looping animation. - Adds two ne","default_branch":null,"files":null,"tree":[],"storefront":"/r/antzGames","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/antzGames/Godot-Compatibility-Decal-Node/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}