{"repo":"antzGames/Godot-A-Star-Pathfinding-for-Gridmaps","free":true,"listed":false,"github":"https://github.com/antzGames/Godot-A-Star-Pathfinding-for-Gridmaps","clone":"git clone https://github.com/antzGames/Godot-A-Star-Pathfinding-for-Gridmaps.git","description":"An easy A* pathfinding plugin (addon) for Godot's GridMap.","language":"GDScript","stars":21,"topics":["3d","astar-pathfinding","godot-engine","godot4","gridmap","navigation","pathfinding","addon","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot A Pathfinding for Gridmaps Plugin An extended version of Godot's GridMap node that adds A pathfinding support and in editor visual pathfinding debugging. Now implemented as a plugin. The old tuortial video is still here: https://youtu.be/t4-R5tmFakw I may create an updated video. This solution is great for 3D Dungeon Crawler games where you need to do pathfinding in discrete amounts in a grid pattern. Limitations - All GridMap tile sizes in its MeshLibrary have to be the same size. - Hexagon tiles not supported. How to install as a plugin Add grid map pathfinding folder to your addons directory as shown below: Using the new GridMapPathFinding node Plugin's inspector changes Path Cell Size Not to be confused with GridMap.cell size . So because the mesh cell size of KayKit and Kenney 3D tile asset packs may differ, and even within asset packs they may have different mesh sizes (like small, medium, large versions of tiles) you have to be very careful in setting the GridMap cell size and this plugin's path cell size . Finding out the correct path cell size and GridMap cell size might take some investigation. But once figured out you do not have to worry about it again. The best advice I can give you is when drawing cells in your GridMap, make sure they do not overlap. This will result in you skipping a grid tile. This means you will need to adjust the path cell size to value higher than 1. The reason behind this is beyond the scope of this plugin's documentation. Also, as p","default_branch":null,"files":null,"tree":[],"storefront":"/r/antzGames","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/antzGames/Godot-A-Star-Pathfinding-for-Gridmaps/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}