{"repo":"anokta/barelymusician","free":true,"listed":false,"github":"https://github.com/anokta/barelymusician","clone":"git clone https://github.com/anokta/barelymusician.git","description":"a real-time music engine.","language":"C++","stars":46,"topics":["game-development","generative-music","unity","interactive-music","game-audio","livecoding","gamedev","daisy","gdextension","godot"],"license":"MIT","category":"game-templates","readme_excerpt":"barelymusician ============== barelymusician is a real-time music engine for interactive systems. It provides a modern C/C++ API to generate and perform musical sounds from scratch with sample accurate timing. This repository includes build targets for Windows, macOS, Linux, Android, WebAssembly, and Daisy, as well as a Godot GDExtension, a native Unity plugin, and a VST instrument plugin. To use in a project, simply include barelymusician.h. To use in Godot, download the latest version of barelymusiciangodot.zip. To use in Unity, download the latest version of barelymusician.unitypackage. Just curious? Try the experimental web toy at barelymusician.com. For background about this project, see the original research paper here, and the legacy Unity implementation here. Example usage ------------- Further examples can be found in examples/demo, e.g. to run the instrument demo.cpp:","default_branch":null,"files":null,"tree":[],"storefront":"/r/anokta","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/anokta/barelymusician/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}