{"repo":"anniryynanen/papershot","free":true,"listed":false,"github":"https://github.com/anniryynanen/papershot","clone":"git clone https://github.com/anniryynanen/papershot.git","description":"A Godot node that takes screenshots of its viewport","language":"GDScript","stars":18,"topics":["godot","addon","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Don't want to think about screenshots for every jam game? Papershot to the rescue! Papershot is a node that takes screenshots of its viewport. Screenshots can be taken either by calling Papershot.take screenshot() , or by configuring a shortcut. They're saved with filenames such as \"Screenshot 2024-07-26 17-46-21-149.jpg\". If you use Papershot and would like more features or configuration options, open an issue or contact me. Configuration options: - folder : Folder to save screenshots in - shortcut : Shortcut for taking a screenshot - file format : Format to save screenshots in, JPG or PNG Signals: - screenshot saved(image, path) - io error(error, path)","default_branch":null,"files":null,"tree":[],"storefront":"/r/anniryynanen","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/anniryynanen/papershot/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}