{"repo":"andydbc/unity-texture-packer","free":true,"listed":false,"github":"https://github.com/andydbc/unity-texture-packer","clone":"git clone https://github.com/andydbc/unity-texture-packer.git","description":"Utility to combine color channels from different textures into a single output.","language":"C#","stars":919,"topics":["unity","unity3d","tools","texture"],"license":"MIT","category":"game-templates","readme_excerpt":"unity-texture-packer Utility to merge different texture channels into a final texture output. Install Using Git In Package Manager , press Install package from git url, past the github url: npm 1. Open Project Settings , find the Package Manager tab amd add the following registry: 2. Open the Package Manager window and find the newly added registry in My Registries Install the tool. License MIT. See LICENSE for details.","default_branch":null,"files":null,"tree":[],"storefront":"/r/andydbc","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/andydbc/unity-texture-packer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}