{"repo":"alexmalyutindev/unity-urp-radiance-cascades","free":true,"listed":false,"github":"https://github.com/alexmalyutindev/unity-urp-radiance-cascades","clone":"git clone https://github.com/alexmalyutindev/unity-urp-radiance-cascades.git","description":"Alexander Sannikov's Radiance Cascades for Unity's URP","language":"C#","stars":176,"topics":["radiance-cascades","shaders","unity"],"license":"MIT","category":"game-templates","readme_excerpt":"Radiance Cascades for Unity's URP === This project is a recreation of Alexander Sannikov's Radiance Cascades technique in Unity with an attempt to generalize it for 3D case. WIP Direction first probes 3D Probes Simple 2D ScreenSpace probes References ---------- - Radiance Cascades: A Novel High-Resolution Formal Solution for Multidimensional Non-LTE Radiative Transfer - Youssef-Afella/RadianceCascadesUnity - https://radiance-cascades.com/ License ------- This project is MIT License - see the LICENSE file for details","default_branch":null,"files":null,"tree":[],"storefront":"/r/alexmalyutindev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/alexmalyutindev/unity-urp-radiance-cascades/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}