{"repo":"alexmalyutindev/unity-cmaa2","free":true,"listed":false,"github":"https://github.com/alexmalyutindev/unity-cmaa2","clone":"git clone https://github.com/alexmalyutindev/unity-cmaa2.git","description":"Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.","language":"HLSL","stars":31,"topics":["unity","urp"],"license":"MIT","category":"game-templates","readme_excerpt":"CMAA2 for Unity URP Conservative Morphological Anti-Aliasing 2.0 (CMAA2) ported to the Unity Universal Render Pipeline. CMAA2 is a post-process anti-aliasing technique focused on delivering high-quality edge smoothing while preserving the sharpness of the original image. Details of the original implementation and performance analysis are available in Intel’s article: https://www.intel.com/content/dam/develop/external/us/en/documents/conservative-morphological-anti-aliasing.pdf CMAA Off CMAA On ------------------------ ----------------------- ![cmaa-2-disabled-out] ![cmaa-2-enabled-out] Installation TODO: Acknowledgements This project includes a modified version of CMAA2.hlsl from Intel’s GameTechDev/CMAA2 project. The original code is licensed under the Apache License 2.0. See THIRD PARTY LICENSES/CMAA2-LICENSE for details. License ------- This project is MIT License - see the LICENSE file for details [cmaa-2-disabled-out]: https://github.com/user-attachments/assets/68805e27-e569-4da8-86ff-60912f0709b0 [cmaa-2-enabled-out]: https://github.com/user-attachments/assets/b41fb60c-af01-4f1f-83de-4f68b342e8cc","default_branch":null,"files":null,"tree":[],"storefront":"/r/alexmalyutindev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/alexmalyutindev/unity-cmaa2/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}