{"repo":"alessandrofama/wwise-godot-integration","free":true,"listed":false,"github":"https://github.com/alessandrofama/wwise-godot-integration","clone":"git clone https://github.com/alessandrofama/wwise-godot-integration.git","description":"Wwise Integration for the Godot Engine","language":"GDScript","stars":432,"topics":["wwise","godot","audio","game-audio","gamedev"],"license":null,"category":"game-templates","readme_excerpt":"Wwise Godot Integration Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware with the Godot Engine. Features GDExtension-based Wwise wrapper library for Windows, macOS, Linux, Android, iOS and Web (experimental). Multi-platform builds with SCons (Windows, macOS, Linux, iOS, Web) and Gradle/CMake (Android). A Visual Studio 2022 solution is provided for Windows development. Wwise profiler connection available in GDExtension debug and profile builds. Stream manager uses the default blocking I/O implementation and it can be extended to use custom I/O devices. Custom Godot Nodes: AkEvent3D, AkEvent2D, AkBank, AkListener3D, AkListener2D, AkState, AkSwitch, AkEnvironment, AkGeometry, AkRoom, AkPortal, AkEarlyReflections. Wwise Types: WwiseAcousticTexture, WwiseAuxBus, WwiseBank, WwiseEvent, WwiseRTPC, WwiseState, WwiseSwitch, WwiseTrigger. Support for Auto-Defined SoundBanks. Event Callbacks exposed as Signals in AkEvent Nodes. Wwise Browser: Query the integrated Wwise project and generate SoundBanks directly in the editor. A Wwise IDs generator tool is embedded in the Wwise Browser. Per-platform Wwise configurations in the Godot Project Settings. In-engine documentation: quick access to reference materials and code snippets in the Godot Editor Plugin Support: Plugin detection and export across desktop and mobile platforms, including custom plugin support. Getting Started If you're a game developer who wants to integrate Wwise into your Godot pro","default_branch":null,"files":null,"tree":[],"storefront":"/r/alessandrofama","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/alessandrofama/wwise-godot-integration/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}