{"repo":"albin-johansson/tactile","free":true,"listed":false,"github":"https://github.com/albin-johansson/tactile","clone":"git clone https://github.com/albin-johansson/tactile.git","description":"A tilemap editor that aims to be simple, fast and lightweight.","language":"C++","stars":111,"topics":["tilemap","tilemap-editor","editor","game-development","level-editor","indie","modern-cpp","cpp","cross-platform","gamedev"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Tactile A tilemap editor that aims to be simple, fast and lightweight. Aim Easy to learn and easy to use Workflow optimized for common actions Well documented and high-quality source code Lightweight feel and scalable performance Features Great performance thanks to ECS architecture Extensive and intuitive undo & redo support Various layer types Tile layers Object layers Group layers Supports an intuitive and human-readable YAML map format Read and write support for the JSON and XML map formats used by Tiled Note that not all Tiled features are supported by Tactile Intuitive mouse tools Tile stamp tool Eraser tool Bucket fill tool Rectangle tool Ellipse tool Point tool Components (attachable bundles of attributes, otherwise commonly found in game engines) Tile animations Various editor themes Insightful and helpful error messages when things go wrong, e.g. when parsing corrupted maps Documentation More documentation can be found in the docs directory.","default_branch":null,"files":null,"tree":[],"storefront":"/r/albin-johansson","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/albin-johansson/tactile/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}