{"repo":"albertok/godot-rocket-league","free":true,"listed":false,"github":"https://github.com/albertok/godot-rocket-league","clone":"git clone https://github.com/albertok/godot-rocket-league.git","description":"Network physics with rollback test using Godot and netfox","language":"GDScript","stars":124,"topics":["godot","godot-engine","multiplayer","netcode"],"license":"MIT","category":"game-templates","readme_excerpt":"godot-rocket-league Network physics with rollback test using Godot and netfox Requires Godot with Stepping PR or Blazium Alternatily build Godot manually with this pull request applied. See the Godot documentation for compilation instructions. The project will auto connect to itself when run. Just set as many run instances as needed. https://github.com/user-attachments/assets/b5319a5b-7460-4949-93e0-223572937ac2","default_branch":null,"files":null,"tree":[],"storefront":"/r/albertok","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/albertok/godot-rocket-league/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}