{"repo":"adrenak/univoice","free":true,"listed":false,"github":"https://github.com/adrenak/univoice","clone":"git clone https://github.com/adrenak/univoice.git","description":"Voice chat/VoIP solution for unity.","language":"C#","stars":456,"topics":["voice","voip","unity","microphone","voice-call","proximity-chat"],"license":"MIT","category":"game-templates","readme_excerpt":"UniVoice UniVoice is a voice chat/VoIP solution for Unity. Some features of UniVoice: - 🎨 Customize your audio input, output and networking layers. 🌐 Configurable Network : - UniVoice is networking agnostic. Implement the IAudioClient and IAudioServer interfaces using the networking plugin of your choice to have it send audio data over any networking solution. - Built-in support for: - Mirror networking - Fish Networking - Netcode for GameObjects 🎤 Configurable Audio Input : - UniVoice is audio input agnostic. You can change the source of outgoing audio by implementing the IAudioInput interface. - Built-in support for: - Capturing Mic audio as device input. 🔊 Configurable Audio Output : - UniVoice is audio output agnostic. You can divert incoming audio to anywhere you want by implementing the IAudioOutput interface. - Built-in support for: - Playing incoming audio using Unity AudioSource. ✏️ Audio Filters : - Modify outgoing and incoming audio by implementing the IAudioFilter interface. - Built-in support for: - Opus (Concentus) encoding & decoding. - RNNoise based noise removal. - Energy based VAD (Voice Activity Detection) - Gaussian blurring for minor denoising. - 👥 Easy integration with your existing networking solution - Whether you're using Mirror or FishNet, UniVoice runs in the background in sync with your networking lifecycle - A basic integration involves just initializing it on start. - For advanced usage like teams, chatrooms, lobbies, you can use the UniVoic","default_branch":null,"files":null,"tree":[],"storefront":"/r/adrenak","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/adrenak/univoice/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}