{"repo":"addmix/godot_aerodynamic_physics","free":true,"listed":false,"github":"https://github.com/addmix/godot_aerodynamic_physics","clone":"git clone https://github.com/addmix/godot_aerodynamic_physics.git","description":"A Godot plugin that adds nodes for realistic Aerodynamic simulation and control.","language":"GDScript","stars":198,"topics":["gdscript","godot","godot-engine","godotengine","plugin","aerodynamics","physics","simulation"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Aerodynamic Physics Aerodynamic physics plugin for Godot Engine with deep customizability and high performance. Installation - Download/Install from the Godot Asset Library (Preferred) - Enable plugin in project settings Project Project Settings Plugins Advanced installation Basic Usage - Add an AeroBody to your scene, and add one or more AeroInfluencer3D derived classes as children, adjust settings to change the characteristics. Getting Started Development Direction The C++ port is currently functional, but further testing and automation is necessary before it's ready for a full release: C++ port branch 1. Usability, stability, and performance. 2. More AeroInfluencer3D derived nodes (Dynamic rotor systems, primitive shapes). 3. Aerofoil profiles for AeroSurfaces. 4. Energy–maneuverability graphs and aircraft performance profiling. 5. And More How to contribute Helpful documentation - Getting Started - Getting Familiar with Aero Nodes - Aerodynamic Design - Using Atmospheres - Control Theory","default_branch":null,"files":null,"tree":[],"storefront":"/r/addmix","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/addmix/godot_aerodynamic_physics/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}