{"repo":"acui/customized-pipeline","free":true,"listed":false,"github":"https://github.com/acui/customized-pipeline","clone":"git clone https://github.com/acui/customized-pipeline.git","description":"Implement a customized render pipeline in godot 4.3+","language":"GDScript","stars":21,"topics":["gdscript","glsl","godot","godot-demo","godot-engine","godot4","godot4-3","godot4-4","render-pipeline","rendering-pipeline"],"license":"MIT","category":"game-templates","readme_excerpt":"Customized Render Pipeline This is a Godot test project that implements a customized render pipeline for Godot 4.6. It's based on the triangle example of the Vulkan Tutorial: https://vulkan-tutorial.com/Drawing a triangle/Setup/Base code License The source in this repository falls under an MIT license (see LICENSE)","default_branch":null,"files":null,"tree":[],"storefront":"/r/acui","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/acui/customized-pipeline/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}