{"repo":"aaronfranke/godot-measuring-tape","free":true,"listed":false,"github":"https://github.com/aaronfranke/godot-measuring-tape","clone":"git clone https://github.com/aaronfranke/godot-measuring-tape.git","description":"Godot Measuring Tape","language":"GDScript","stars":31,"topics":["godot","godot-plugin","godot-engine","godot-game-engine","meters","pixels"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Measuring Tape A tool for measuring things in Godot, using the positions of the measurement node and its parent node. Check out this tool on the Godot Asset Library: https://godotengine.org/asset-library/asset/818 These measurement types are supported: Length Area Perimeter Volume Surface area These unit types are supported: Meters Millimeters Centimeters Kilometers Hammer units (the Source engine's units). Inches Feet Feet and inches Yards Miles Light seconds Light nanoseconds Hectares (area) Acres (area) Liters (volume) Gallons (volume) With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.","default_branch":null,"files":null,"tree":[],"storefront":"/r/aaronfranke","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/aaronfranke/godot-measuring-tape/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}