{"repo":"Zehir/godot-hexagon-tile-map-layer","free":true,"listed":false,"github":"https://github.com/Zehir/godot-hexagon-tile-map-layer","clone":"git clone https://github.com/Zehir/godot-hexagon-tile-map-layer.git","description":"A hegaxon oriented tool for Godot TileMapLayer. Includes 3D Cube coordinates system, A* Path Finding","language":"GDScript","stars":84,"topics":["godot","godot-addon","hexagonal-grids","tilemap"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Hexagon TileMapLayer Set of tools to use hexagon based tilemap in Godot with A\\ pathfinding and cube coordinates system. Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier Features - A\\ pathfinding support - Cube coordinates system - Conversion between different coordinate systems - Both offset axis support (horizontal, vertical) - All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down) - Toolbar actions to fix tilemaps after layout changes - Debug visualization - Embeded documentation Quick Start 1. Setup your tileset with hexagon shaped tiles (TileSet.TileShape.TILE SHAPE HEXAGON) 2. Select your TileMapLayer node and change its type to HexagonTileMapLayer 3. (Optional) If you need pathfinding, create a new script extending HexagonTileMapLayer: See the example.tscn scene for a complete demo of the features. Documentation The extension includes a detailed documentation accessible from the editor. You can find it in the Help menu under the Search Help section. There is two classes documented: - HexagonTileMapLayer - HexagonTileMap You can also open the documentation from the context menu by right-clicking on the HexagonTileMapLayer header in the inspector and selecting \"Open Documentation\". Coordinate Systems The extension uses two coordinate systems: - Map coordinates (Vector2i): Native Godot tilemap coordinates - Cube coordinates (Vector3i): Hexagonal coordinate system Understanding Cube Coordinates Cube coordinates a","default_branch":null,"files":null,"tree":[],"storefront":"/r/Zehir","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Zehir/godot-hexagon-tile-map-layer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}