{"repo":"YimaPhilemon/UsefulScripts","free":true,"listed":false,"github":"https://github.com/YimaPhilemon/UsefulScripts","clone":"git clone https://github.com/YimaPhilemon/UsefulScripts.git","description":"A collection of Unity C# scripts pulled from various game and app prototypes I've worked on. These are reference snippets, not a compiling standalone project — several scripts depend on types from the original projects (health, Player, GameMgr, NetworkWeaponManager, etc.) that aren't included here.","language":"C#","stars":19,"topics":["game","unity","game-artist","unity-scripting","unity-engine","unity-developer","unity-portfolio","game-development","unity-games","unity-programming"],"license":null,"category":"game-templates","readme_excerpt":"MyScripts A collection of Unity C# scripts pulled from various game and app prototypes I've worked on. These are reference snippets, not a compiling standalone project — several scripts depend on types from the original projects ( health , Player , GameMgr , NetworkWeaponManager , etc.) that aren't included here. [HIRE ME] Hello, I'm Yima Philemon, a Unity 3D game developer, Flutter developer, level designer, c#, and dart programmer with over 7 years of expertise in mobile VR, Unity 3D, Photon multiplayer, and Flutter. I am passionate about joining your team and contributing to the success of your projects. You can connect to me via: yimaphilemon56@gmail.com https://yimaphilemon.github.io/ +2349120925909 https://www.linkedin.com/in/yima-philemon-b07b161b9 Contents Utilities Generic, drop-in-anywhere helpers. - Singleton.cs — generic persistent MonoBehaviour singleton base class. - SaveSystem.cs — JSON file save/load helper ( Application.persistentDataPath ). - AudioManager.cs — named SFX/music library with a pooled one-shot AudioSource. - SceneLoader.cs — async scene loading with 0-1 progress reporting. Gameplay - ActivateVFX.cs — toggles a VFX object on trigger enter/exit. - CoinManager.cs — persistent coin balance synced to a UI label. - DamageToPlayer.cs — deals fixed damage to the player on trigger contact. - EnemyDamage.cs — projectile-style randomized damage + impact spark. - ItemDrop.cs — spawns loot once a tracked health component dies. - PlayerManager.cs — character ","default_branch":null,"files":null,"tree":[],"storefront":"/r/YimaPhilemon","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/YimaPhilemon/UsefulScripts/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}